- Completely redid revoice implementation. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. - Added conditions for a bunch of other dialogue lines (with sexual jokes, such as Haelga Bunkhouse Commentary, Real Barenziah convo) to only occur until after the player has completed Dawnguard, - Fixed Talen-Jei NPC banter (new save required for fix, OR type startquest SDA_TalenJeiBanter in the console), - Deleted some lines with first romance conversation which kind of felt out of place for Serana's character, - Conditioned a lot of Inigo banter to only occur until later on in DG/the player and her relationship, - Serana will no longer sleep with the player until their relationship has reached a high level. One of the most expansive updates for SDA to date. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". In a future update, this will be re-implemented. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. Hey guys, Author of the Serana Dialogue Add-On mod here. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! Over 127 lines with extensive awareness on each quest. This should help with the VA disparity and greatly improve overall user experience. It was not possible to disable the zombie spell without editing Serana's base NPC record, which is out of the scope of this mod (as to keep it compatible with all Serana Replacers). - Added radiant quest dialogue for the Dawnguard side. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. Aligned and fuz'ed the proper voice files for each. - Disabled radiant lovemaking from occurring during Kindred Judgment. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). - It is important to note that these quests are optional, and do have different outcomes. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - New Radiant dialogue. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. I haven't gotten that to work yet, so you'll have to dismiss her yourself. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). - New wait dialogue. - Support for the SexLab animation framework for romance scenes. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. On top of knowing if the player has a vanilla home, I'd also like to add support for modded homes as well. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. There were some files incorrectly archived. - Added Serana's brief commentary on Skyrim's factions. - Serana (and other followers) no longer triggers traps while stepping on them. This has been fixed so that the dialogue will only occur during the proper MQ conversation context. This happens later in the Dawnguard questline so it's good for roleplay. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Extensive follower commentary and quest awareness for each of the following quests. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. It's disabled for now though until I can find a way to get it working consistently. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Volkihar side coming later. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Added in teleportation to the Companions quest commentary. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. radiant conversation among others). Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - The "strange sensation" message shouldn't appear twice now. Some good stuff- primarily the fact that you're now able to romance Serana. Serana can now order drinks in taverns every now and then. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. This has been fixed. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. You must first get permission from me before you can modify, use, or alter my files for public use. The player isn't her thrall or blood cow. While this is vanilla AI before, I don't want Serana doing that in SDA. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. ", or "What's on Your Mind? Previously the condition for this dialogue was carry weight. If you are on Xbox, only the latter method is available to you. - Removed debug notification that shouldn't be there for the horse riding. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Serana's House of Horrors commentary was still not occurring for some people. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Fixed sleep functionality for inns. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. Why? - Reworked Serana's map marker feature. Now Serana should never be lost again! - Backend script and quest design improvements for Serana Romance 4-9. - Disabled old recap dialogue to help reduce VA overlap. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara.
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