If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. If you are going at flank speed (left click in my game), you will start very deep and going at ~25 knots. NO *****ing the pooch! 4)Difficulty settings in this game do not affect the ai, but do affect a whole range of other things. Is there any way to change the sound files for callouts by the crew? Cold Waters - Beginners Tips Cold Waters - Beginners Tips. All rights reserved. Also is there a way to remove the overlay from the bottom-left maximized tacmap? Well, that classic from the early 90's that spawned over a dozen titles and revolutionized the RTS gaming world has been reincarnated in the C&C Generals Zero Hour SAGE 3D game engine and looks better than ever! 2. Slightly faster than Harpoon, large warhead is good against capital ships, but easier to shoot down due to its size. Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. Since this is a complete campaign mission playhrough, I'm addressing a collection of additional things, so it you're simply here for the TLAMS, jump to to observe how they work.I simply recovered from a severe hardware failing, therefore all my encoding presets have been dropped, and it's ended up a while since I performed, so my mic isn't arranged up right either, so this video is going to look quite grainy, and good pretty awful, just as a brain up. Used for port strike missions. I had some rather close calls with torpedoes last night haha there were some heart-stopping moments. You move your sub at two rates of speed; patrol speed (15 knots) or full speed (25 knots) to intercept enemy convoys, stake out areas to trap Soviet hunter/killer groups, and look for opportunities to fight your ship. Elite level in the difficulty options has no auto-classification of targets. Campaigns are made up of 1 file and 1 folder: /////////////////////////////////////////////////. When watching live streams of the great submariner and youtuber Jive Turkey (https://www.youtube.com/channel/UC9bMgCQyFNaMPsK9GtzM5dQ), I noticed several questions appear regularly. Search patterns: when a homing torpedo reaches its activation point, its seeker will start looking for targets by maneuvering in 2 possible ways, which can be selected when firing (or while torp is on guiding wire): Circular/helical search: torp will run in 360 deg. Quest: The Keystone (thanks @Deefje ) 1. Depends on correct clasification. Chilly Creek Information Talk to Jernaugh at Defender's Heart and learn the location of Chilly Creek ( Cold Waters) NPCs at Chilly Creek Jernaugh Quests related to Chilly Creek Cold Waters Dark Waves Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models. :) I tried to produce an answer that is simple without being too simplistic; sorry if I offended someone's scientific sensibilities :). Silent running decreases noise made by your submarine and decreases your maximum allowed speed and stops all repairs, pumping of water, and reloading of weapons. If you corrupt your default folder, simply delete it and re-download from Steam. Similarly sub with towed sonar sitting just above the layer would be able to listen for signals under layer. This means that even if you just identified a contact (and havent found a solution to their position yet), you can actually see them in-game. The idea is to require the player to manage manually and keep the player in constant touch with the subs performance. And the damage modeling can be pretty neat; I went to flank speed with the scope up and damaged it, I couldn't even lower it after that. I'm starting a Red Dawn Rising mission with a Kilo class. If you have any even more questions, I'll be content to answer!Queen: What is certainly the level and surface duct?A: I believe this innocent question is certainly worth several thick medical textbooks. Cold Waters is extensively moddable; all of the vessels' characteristics are stored in text files. A Guide for Cold Waters By: Brygun Brygun the 'Rocket-man' on using anti-ship missiles in Cold Waters. For a full list of terms, see. A & D keys, LogVoiceVolume=1 parameter to default/hud/default.txt (set to 0 to disable voices). Show items tagged with all of the selected terms: Click here to learn more about Steam Guides. Once you have a feel for the game, you may wish to tackle the single missions. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. Are you sure you want to create this branch? By August 1941, American president Franklin Roosevelt and British prime minister Winston Churchill had drafted the Atlantic Charter to define goals for the post-war world. In this guide I hope to add guides about many of the mechanics of this game, as well as general tips to help you improve your gameplay. A wild and crazy expression of the will to live. When watching live channels of the excellent submariner and youtuber Jive Poultry , I noticed several queries appear frequently. Q: Sonars - difference between active and passive sonar; towed vs. hull mounted sonar; baffles. As you're radiating very loud sounds, it gives away your presence and bearing to the enemy. level or thermocline is usually a boundary between warmer surface water and colder strong drinking water which acts as a kind of sound screen, deflecting component of audio energy coming to it frm above or beIow. Among the citizens are Simon Dudley, his sister Adele Dudley, as well as Father Donald, ghouls Jacob and Brad and Rainman. You still have plenty of gameplay to manage by determining your course, depth, and speed and using the thermal layers to maintain a stealthy profile. How do I know that the little black MOSS thing is a decoy? In game: seeker mode and search pattern are configured in bottom right for each tube separately. Zen and the Art of Maintaining your Los Angeles Class Nuclear Attack Submarine. This can get a little confusing when you have to cycle through three different Grisha contacts that are all labeled Grisha. Cold Waters Weapons Guide Map For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). This item will only be visible to you, admins, and anyone marked as a creator. This also generally results in more realistic sensor and performance comparisons. To change the max depth (most modern torpedoes have a maximum depth of at least 500 meters, . Is there any way to move asset position in the various screens? What am I doing wrong? Jun 05, 2017 Cold Waters This page is a stub: it lacks content and/or basic article components. The sensation of riding a foil 2-4 feet out of the water feels similar to the best powder day of your life on a snowboard or skis. DotModcomeswithaninstallerthatwillwalkyouthroughthestepsofinstallation(unfortunatelythisdoesNOTworkonWindows7atpresent). Most Read Stories. 1,5 times test depth. Practical methods are discussed including "Skipping the line". For example, if you have a torp coming at you from behind, turn hard port and full dive on the planes. Subsim players have already started modding the game to add ships and missions. I realized I once prepared similar guide for a friend so I updated and polished it and would like to publish it here for all new sub simmers. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. DotMod is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics for Cold Waters than other, currently-existing mods. Mk48 - advanced homing torpedo, used in 1984 campaign. This means that even if you have 4 wired torpedos, if you fire all of these at once, only the first two will be wired. Tomahawk Anti-Ship Missile or TASM - long range anti-ship cruise missile with large warhead. Shoot! How am I supposed to know that a TASM is a missile and not a torpedo? Cold Waters is shaping up to be a fantastic game, but not all of its mechanisms are very well explained. \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\hud paste it to: \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\hud (create folders if needed) Step 2. The primary focus is on what do once weapons are near you. (the one inside "override\hud") Search for this section and make the needed changes: This formula is currently the same for all submarines, but might change in the future, either due to the devs changing it or people modding it to more accurately reflect actual numbers. This item has been removed from the community because it violates Steam Community & Content Guidelines. Max speed 23kn, range 23.000 yards, seeker range 950yds. - Over 40 classes of ships and submarines all meticulously researched. Are these ranges what my Sonar is definitely detecting? Forupcomingfeaturescheckoutthe#showcasechannelonourDiscord! Each time you start a mission, your ocean conditions (depth, surface ducts, thermal layers, weather) can change; the ships you face can vary in number, type, and location. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well, I had some rather close calls with torpedoes last night haha there were some heart-dropping moments. Theyve transitioned from a mobile game to a turn-based PC game, and now a fitting heir to Red Storm Rising and Fast Attack. This was part of the game design. MaxDepth for all weapons is set, by default, to 1000 feet. When a towed array is used this blind spot is covered by it. This can have a large effect on whether enemies can find you at the beginning of the encounter, so it might be good to be careful. 60 degrees wide. Bio (whales) do not have their own icon (yet? https://github.com/Dot-M134/ColdWaters-DotMod/releases, https://cdn.discordapp.com/attachments/866120539512373268/880131182367498321/Cold_Waters_DotMod_Manual_Install_Guide.pdf, https://help.sketchfab.com/hc/en-us/articles/115004276346-Licenses, Limited Enemy Vessels Numbers for Campaigns, Re-Balanced Torpedo and Sensor Performance around Realism, OliverHazardPerry-classFFG (Long and Short Hull), Arleigh Burke-class DDG (Flight I, II, and IIA), Adelaide-subclass (Oliver Hazard Perry) FFG, Mark 45 Torpedo (Conventional Modification), Added ability to load in 3rd-party models from custom asset bundles, Removed vessel_list.txt and replaced with tree search, Split sensor language file into individual files, Added game integrity checking on first run, Added dotmod and priority folders to game loading order (default > dotmod > override > priority), Skip loading override and priority on first run, Added vessel inventory and vessel selectors to campaigns, Completing NATO campaign is impossible in vessels with no ASW capabilities, Some weapons exist in configurations which did not serve in the timeline or never existed, Note that some models are licensed under the Sketchfab license. Create your own unique website with customizable templates. Towed sensors have their own blind spots - narrow cone directly ahead of the sub and directly behind the tail. SIG STR is signal strength of selected contact as measured by various sonars on your sub. If you're on Steam, someone posted a dump of the weapon stats as a guide. Often they will rely on active sonar to keep you at a distance. I realized I once prepared comparable guide for a friend so I updated and polished it and would like to submit it here for all fresh bass speaker simmers. For this reason, Cold Waters commands will help you do that and much more. Sub must be moving for planes to work. The missions contain a generous dose of randomness to keep them replayable. The coating will not really type if water is not deep sufficiently. If you have any more questions, I'll be happy to answer! Are they pings from various other boats?Im supposing yellow ranges are usually subs/ships, red are incoming torpedoes and blue is definitely the direction of detected Radar indicators?Thanks for this Common questions by the method!. It seems tail can only be used approx. As per that license you are free to make derivative works of said models, provided that you do not sell them. This also generally results in more realistic sensor and performance comparisons. Having easy prey and tough adversaries in a single mission really heightens the tension: you may find yourself in peril while concentrating on a noisy sub when a stealthy sub gets in your baffles for a kill shot. Enemies can detect your sub with active sonar if you allow one to close the range with you, no matter how stealthy and quiet you are. A brief history of toropedoes leads us to the versatile and deadly ones that exist. Great job, much appreciated! However, you are encouraged to provide a link to the GitHub. By roamihali1988 Follow | Public. You may not see an enemy in the 3D view if he has not been detected in the sonar suite or by visual contact in the scope. This is mentioned no-where in the game, but you can find it in the files of the game at Program Files (x86)SteamsteamappscommonCold WatersColdWaters_DataStreamingAssetsdefaultvessels and then clicking on one of the files starting with usn_ssn. Our love for silk sarees goes beyond its opulence and elegance, though; each one holds a unique and precious memory for every one of us. IfyouhavetroublewithDotMod,pleaseletusknowonour#tech-supportDiscordchannel, andwewillendeavourtosortyouout. Dr. Paul has posted a Modding Guide here. 5) When you play the game, you can move the sub by left or right clicking. The modeling is noteworthy. Using ballast controls you can dive or surface without moving forward. Cold Water: Manual de Operaciones in Espanol: A continuacin dejo una traduccin libre realizada por mi, del Manual de Operaciones de "Cold Waters" para todos los capitanes que no leen ingls.. Elite level in the difficulty options has no auto . Cold Waters occupies a happy medium on the sim-arcade spectrum, with all the appropriate bells and whistles you would expect in submarine simulation, presented in a streamlined and easily controlled manner. To deliver a better grasp of what is happening around you, the event camera will switch to action taking place that may affect you, such as an undetected ship launching a SS-N-14 Silex your way. So yes, there are some areas for improvement but this game is good enough as it is to minimize nit-picking plus the developers have pledged to continue with improvements to this game (first patch could be the weekend of this review) and they are noted for follow-through. Does not indicate if you were detected or not, only that there is an active sonar somewhere in that direction. Cold Waters Weapons Guide California. ColdWaters-DotMod Welcome to DotMod! A-. Hope it's useful! Creating custom content for Cold Waters. All trademarks are property of their respective owners in the US and other countries. Fast Reload. If you fire a torpedo within an enemy subs detection range, he will drop noisemakers and crank up his screws. Tips for New Players 1) Submarines tend to have more tubes than they have torpedos. Planes - control surfaces which allow sub to change depth by tilting bow up or down. Edit the "default.txt" that you copy/paste at step 1. I prefer Eurobeat when dodging torpedoes. Fired from under water, flies close to surface. Unlike Sub Command or Dangerous Waters, in this game there are no dedicated TMA or fire control stations. I believed 'Oh interesting that must indicate it's not cable well guided' becomes slightly 'Cable CUT' 'Damnit!' Embed Buttons To promote Cold Waters Epic Mod and grow its popularity ( top mods ), use the embed code provided on your homepage, blog, forums and elsewhere you desire. CZ may let a ship hear other sources of sound that are too far for direct contact. Cold Waters Weapons Guide 2016 There't not a great deal of records out right now there for using the Tomahawk Land Assault Missiles for this video game, so I thought I'd hammer out a video to show some things I've seen some people get incorrect and to much better cover up how these market weapons obtain utilized. If you launch a surface-breaking Harpoon, it will get picked up on the enemy radar and they will have a good sense of your location and deliver a missile-dropping torpedo to that spot. Active seeker uses its own active high frequency sonar to ping target and home towards the returned echo. (Yes Epic, this applies to you. I was looking at the vessel files for the American subs. Purple: radar emissions, detected by ESM mast. A sleepy fishing village outside the Worldwound. Cold Waters Tactical Map Guide Tactical Map The Tactical Map, and associated Mini-Map, provide an overview of the battle based on your submarine's sensor data. Cold Waters Weapons Guide - prozip The New Snipping feature will grant you access to the Free Form and Full-Screen icons, and you can select them by clicking on their icons at the top of the screen.The Free Form option lets you create a screenshot in any shape you want, while the Full-Screen feature automatically captures the entire screen. They are defeated in different but similar ways. Keep out of enemy sonar detection ranges: classifying the enemy and understanding their sonar detection capabilities allows you to stay outside of their detection threshold. I am pretty new to cold waters or submarine games in general and after Ive had a bit of fun in vanilla, Ive installed the Epic Mod (mostly for the russian subs and more murky water). ramjbjb: Those numbers are the essence of measuring how stealthy you are, and how close to detection by an enemy you are. ), but show up as an underwater warship. in this game). Good hunting!". The game has some areas that need tweaking; Soviet aircraft are too capable and persistent. Target motion analysis, TMA - method to determine target's distance and course from passive sonar readings over time. I'm fresh to the sport, but I've learn over the entire shift-F1 guide and the entire PDF guide, and I can't discover a listing of the different weapons sorts anyplace. I'michael not a great sub expert but I hope these will help fresh submariners to recognize the sport faster. - Realistic sonar model. Ballast - seawater pumped to internal tanks in order to control buoyancy and balance of the sub. SNS COMP is estimated signal strength of your ship from the selected contact's point of view, used to estimate if they can detect you or not. There are difficulty settings for Easy, Normal, Hard, and Elite (no auto-classification of targets); plus an option for scaling the speed of the game that should satisfy everyone who may think the game is too slow paced/too fast paced..using this they can get it just right. Or try our widget. Cold Waters Information Looks like USET it is. Bow - front end of a ship Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure.